PERTANIKA JOURNAL OF TROPICAL AGRICULTURAL SCIENCE

 

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Pertanika Journal of Tropical Agricultural Science, Volume P, Issue P, January P

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  • Baydas, O., & Cicek, M. (2019). The examination of the gamification process in undergraduate education: A scale development study. Technology, Pedagogy and Education, 28(3), 269-285. https://doi.org/10.1080/1475939X.2019.1580609

    Bicen, H., & Kocakoyun, S. (2018). Perceptions of students for Gamification approach: Kahoot as a case study. International Journal of Emerging Technologies in Learning (iJET), 13(2),72-93. https://doi.org/10.3991/ijet.v13i02.7467

    Cam, L., & Tran, T. M. T. (2017). An evaluation of using games in teaching English grammar for first year English-majored students at Dong Nai Technology University. International journal of learning, teaching and educational Research, 16(7), 55-71.

    Habibi, P. K. (2021). Effectiveness of deductive and inductive instruction in EFL classes. Strength for Today and Bright Hope for Tomorrow, 21(1), 82-90.

    Ifenthaler, D., Gibson, D. C., & Zheng, L. (2018, July). The dynamics of learning engagement in challenge-based online learning. In 2018 IEEE 18th International Conference on Advanced Learning Technologies (ICALT) (pp. 178-182). IEEE. https://doi.org/10.1109/ICALT.2018.00049

    Musdalifah, Abdul, N, & Saiful. (2018). Using Kahoot website in learning grammar: Pre-experimental Research. Journal of Computer Interaction in Education, 1(2), 161-167.

    Ningsih, B. S. U., & Muhayyang, M. (2024). The use of Kahoot to improve students’ grammar at SMA Insan Cendekia Syech Yusuf. ARRUS Jurnal of Social Sciences and Humanities, 4(2), 152-159. https://doi.org/10.35877/soshum2473

    Sarkis-Onofre, R., Catalá-López, F., Aromataris, E., & Lockwood, C. (2021). How to properly use the PRISMA Statement. Systematic Reviews, 10, Article 117. https://doi.org/10.1186/s13643-021-01671-z

    Soyoof, A., Reynolds, B. L., Vazquez-Calvo, B., & McLay, K. (2023). Informal digital learning of English (IDLE): A scoping review of what has been done and a look towards what is to come. Computer Assisted Language Learning, 36(4), 608-640. https://doi.org/10.1080/09588221.2021.1936562

    Suhayati, L., & Andriani, D. I. (2021). The effect of kahoot! and screen recording videos on students’ grammar achievement during Covid-19 outbreak. In The 1st International Conference on Research in Social Sciences and Humanities (ICoRSH 2020) (pp. 503-512). Atlantis Press.

ISSN 1511-3701

e-ISSN 2231-8542

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